This material is based on the material created by Trazart from I made the texture tileable, equalized colors by wavelet decomposition and added a bumpmap.
The material can be imported to the scene in Blender by: File > Append > Material.
Alternatively Blender with Blender to V-Ray exporter can be used but in this case it takes longer time to export meshes Demo version can be downloaded from their website. In order to use these materials You need three things: On this site I will keep on posting V-Ray/Blender Materials, created by me or freely accessible from internet.